On November 13th, video game publisher, Riot Games, and Tribeca Games teamed up to launch a new event—Tribeca Games Presents: The Craft And Creative Of League Of Legends. Held at Spring Studios from 10:30am to 6:00pm, the event showcased everything from how Riot Games creates their characters, generates effects and develops art, to live performances of the in-game music.
League Of Legends is an online, free to play real-time strategy game for Microsoft Windows and Mac OS X. It has been reported by Riot Games that over 27 million people play on a daily basis; therefore it is no surprise that Tribeca Games decided to hold this event, allowing fans to see the creative process behind their favorite game.
The day began with a musical performance by Lisa Thorn, visual designer and vocalist for many of League Of Legends’ songs. After the music had concluded and a round of applause had finished resounding around the room, Tribeca Film Festival co-founder Jane Rosenthal took to the stage’s podium. “You may be wondering why Tribeca is presenting this event? At Tribeca we have always explored the creative space, and how stories were being told. We have a passion for story and the creators who tell them,” said Rosenthal.
After the initial opening, attendees were led downstairs to the 5th floor where there were people dressed as League Of Legends characters, an in-house Dj, and artwork from the game furnishing the walls. One of the most gratifying aspects of the event was the relaxing feel. After each panel had ended, speakers could be found on the 5th floor where attendants could freely engage them in friendly conversation.
The second panel of the day showed audience members what goes into designing a Champion, League Of Legends’ playable characters. Lead Designer, Mark Yetter, Riot Games’ Senior Writer, George Krstic, Riot Games’ Associate Brand Manager, Janelle Jimenez, Riot Games’ Senior Designer,Curtis Churn and Riot Games’ Principal Artist Moby Frank, talked about everything from how they plan the Champion for gameplay and story, to his or her appearance and the way that person has to sound to fit his or her personality.
Anyone studying art of any kind would have been enthralled in the next panel. Riot Games’ Senior Character Artist, Josh Singh, Riot Games’ Concept Artist, Evan Menteiro, Riot Games’ VFX Artist, Shannon Berke and Riot Games’ Art Education Director, Tad Leckman, talked about the art in the game. Everything from the scheme of background screen when you boot up League Of Legends, to the visual effects of spells that Champions cast. Incredibly, while onlookers listened to the panelists, an artist revealed how he creates a champion, from scratch. The video feed from the sculptor’s laptop was projected on a large screen above his head as he worked. It looked exactly like carving and shaping something from clay. The soon-tobe champion originated as a sphere, but started taking shape before spectators’ very eyes. We saw lines being cut and additional blobs being attached that were to be the character’s arms and hands. Seeing the transformation and the artist’s process was genuinely remarkable. The last panel discussed the method of writing the game’s music, and also included musicians performing League of Legends musical renditions.
Tribeca Games Presents: The Craft And Creative Of League Of Legends showcased more than just players’ love for a video game, it pulled back the veil on the creative process and provided an educational window in which one could peer into the artistic minds of its creators. Whether the audience consisted of gamers, artists or none of the above, Tribeca Games and Riot Games offered an informative and enjoyable event.
League Of Legends is currently free to play at: https://signup.league oflegends.com/en/signup/redownload
Photos by Craig Barritt/Getty Images for Tribeca Games